
Apparently this is a problem with the engine and the well known 64hz-issue. The same experience practically applies if I adjust my monitor to 60Hz and leave the fps-limiter away. I can go higher to e.g 85 FPS but at some point the flickering returns even with the fps-limiter (I haven't tested the exact FPS cut-off for this yet) and I can still see micro-stutter on 120hz monitor. But, now the movement is not perfectly smooth anymore, but micro-stuttering slightly. So I throwed in an fps-limiter, set it to 60 fps and all glitches were gone. I've tried to tune most of the related options and found out that putting more and more computational weight forcing FPS to go down settles the problem a bit. Water textures randomly flickers bound with sound distortion, distant animal textures randomly flicker heavily (with displacement) and they even jump around wildly or up to the sky. But with more powerful rig and high FPS new problems arise. With this setup I can hit 120 FPS in many places and even outside it runs at very high FPS very very smoothly. Vsync untouched and no tweaking with Nvidia drivers or nvidiainspector currently. Settings at ultra high with no tweaks at the moment except the basic mouse acceleration removal and added tree+land shadows. Skyrim 1.5.24.0.5 freshly installed with only HD DLC and no mods. Monitor is an Acer HN274H running 1920x1080 at 120Hz 2ms. I used to have Palit GTX 580 (with latest 296.10 drivers) and had the exactly same problems.

I have a relatively powerful rig consisting of an i7-2700k processor (currently with turbo bumped up to 4.6Ghz), 2x4Gb RipJaws -7-24, Vertex 3 SSD 120 maxiops, Asus Maximus IV Gene-Z/GEN3 and Asus GTX 680 GPU using Nvidia drivers 301.10.


The issues with water/texture/background flickering and odd physics glitches have been discussed many times, but I'd like to throw in a few notes and a definite question.
